The Quiet Blog
An eclectic designer's notes, for solving problems.
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Carving a product identity
Summary - A lot of products often have identity crysis. In the article I hope to explain how to recognize an indentity crysis , understadn the various identity forms and what is best appriach based on industry
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A Guide to Game Experience Design
Summary - Game UX (GUX) is a new field of study. It involves studying the player experience and applies processes to improve them. GUX and Mainstream UX have key differences. While methods applied from Mainstream methods work, the solutions do not.
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Sound Design Process
Summary - Video game sound design is the art of creating and adding audio elements to a video game. Sound can be used to provide players with better perception thus increasing engage-ability.
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Designing Player On-Boarding Experience
Summary - The user experience entails how a person perceives and interacts with a product and the satisfaction and emotions elicited via this interaction. It takes its roots in cognitive science, Human Factors, and Human-Computer Interaction (HCI).
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Law of Vital few and Trivial many
Summary - The Pareto principle states that, for many events, 80% of the effects come from 20% of the causes. Focus the majority of effort on the areas that will bring the largest benefits to the most users.